Overview of Graphics

The Graphics Editor is the used to create and handle large graphics representing equipment, floors, buildings, facilities, and entire campuses. These graphical representations can contain dynamic elements to represent devices or values you want to monitor or control.

The Graphics Editor is accessible from the Graphics Viewer and from the symbols and graphic templates stored in the Graphics Library Browser. Graphics, symbols, and graphic templates are created in the Graphics Editor. The Function Editor allows you to associate symbols to data types and object-type properties.

The Graphics application loads and saves the proprietary Desigo CC XML-based files, used to define the elements contained within a graphic which results in a corresponding object being created by the graphics processor via a serialization operation. The serialization process includes loading and parsing the xml file, converting it into the appropriate object model suitable for the Graphic Engine to configure, view, and save configuration details of graphics, views, and symbols.

Graphics Editor Features

The Graphics Editor allows you to perform the following:

  • Create, configure, edit, and manage dynamic color and animated graphics and templates.
  • Store, organize, and compare all graphics, templates, and symbols in a Graphics Library Browser.
  • Associate multiple layers, depths, and graphic pages for in-depth detailed views for monitoring and commanding purposes.
  • Navigate graphic layers and depths by using the zooming, panning, and filtering controls
  • Import and edit .CCG, .CCS, .CCT, XPS, DWFX, and AutoCAD files
  • Create, customize, and associate BACnet FLN Device, or TEC graphics
  • Specify access rights for creating and editing graphics.